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Life Is Feudal: MMO

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Detailed list of changes in Life is Feudal: MMO

In the nearly one year since the re-launch of Life is Feudal: MMO, we've seen significant transformation within the game. We rolled out more than 30 updates, introduced new structures and features, refined various mechanics and professions, overhauled 150+ items, and eradicated numerous bugs, thanks in large part to our devoted community. Your feedback, innovative ideas, and bug reports have been invaluable. Let's take a moment to reflect on the achievements of our collective effort.

What’s new

  • Introduced 6 new structures and blueprints.

  • Launched monthly subscription rewards.

  • Organized the King of the Hill event and a series of events with prizes.

PvP

  • Enhanced skill progression for 149 items, including weapons, shields, and armor.

  • Implemented a cooldown for parries and instant counters following a successful parry.

  • Enabled direction selection for alternative attacks post-block.

  • Introduced an "in combat" status, preventing Prayer for Homecoming usage.

  • Refined parry and counterattack dynamics.

  • Conducted a thorough rebalance of combat gear, affecting shields, armor, all 28 weapon types, their attacks, and even 6 warhorses. Plus, we made some additional changes guided by community feedback.

  • Introduced a 15% chance for equipped weapons and armor to be destroyed outside the Arena.

  • Enabled the destruction of any structures, decorations, and blueprints during HJH.

PvE

  • Reviewed the pricing and capacity of certain buildings and the growth rates of over 20 plant types.

  • Balanced skill usage speed for 48 profession activities and experience gains for leveling.

  • Added the ability to track animals while mounted.

General improvements and fixes

  • Rolled out 6 new structures and blueprints.

  • Introduced monthly subscription rewards.

  • Integrated voice chat.

  • Conducted the King of the Hill event and multiple events with prizes.

  • Unified game entry through a single launcher.

  • Enhanced the dynamic map for near-real-time updates.

  • Added buff indicators in green zones.

  • Marked local settlements on the map.

  • Implemented blue zones in select areas to curb exploits.

  • Refined localization across all supported languages.

  • Automated the removal of inactive characters from guilds and brand lists.

  • Rescued all characters trapped underground.

  • Addressed over 100 significant bugs and numerous minor ones.

  • Compensated over 1.5 million experience points.

  • Optimized game servers.