Life Is Feudal: MMO
22.03.2024

Detailed list of changes in Life is Feudal: MMO
In the nearly one year since the re-launch of Life is Feudal: MMO, we've seen significant transformation within the game. We rolled out more than 30 updates, introduced new structures and features, refined various mechanics and professions, overhauled 150+ items, and eradicated numerous bugs, thanks in large part to our devoted community. Your feedback, innovative ideas, and bug reports have been invaluable. Let's take a moment to reflect on the achievements of our collective effort.
What’s new
Introduced 6 new structures and blueprints.
Launched monthly subscription rewards.
Organized the King of the Hill event and a series of events with prizes.
PvP
Enhanced skill progression for 149 items, including weapons, shields, and armor.
Implemented a cooldown for parries and instant counters following a successful parry.
Enabled direction selection for alternative attacks post-block.
Introduced an "in combat" status, preventing Prayer for Homecoming usage.
Refined parry and counterattack dynamics.
Conducted a thorough rebalance of combat gear, affecting shields, armor, all 28 weapon types, their attacks, and even 6 warhorses. Plus, we made some additional changes guided by community feedback.
Introduced a 15% chance for equipped weapons and armor to be destroyed outside the Arena.
Enabled the destruction of any structures, decorations, and blueprints during HJH.
PvE
Reviewed the pricing and capacity of certain buildings and the growth rates of over 20 plant types.
Balanced skill usage speed for 48 profession activities and experience gains for leveling.
Added the ability to track animals while mounted.
General improvements and fixes
Rolled out 6 new structures and blueprints.
Introduced monthly subscription rewards.
Integrated voice chat.
Conducted the King of the Hill event and multiple events with prizes.
Unified game entry through a single launcher.
Enhanced the dynamic map for near-real-time updates.
Added buff indicators in green zones.
Marked local settlements on the map.
Implemented blue zones in select areas to curb exploits.
Refined localization across all supported languages.
Automated the removal of inactive characters from guilds and brand lists.
Rescued all characters trapped underground.
Addressed over 100 significant bugs and numerous minor ones.
Compensated over 1.5 million experience points.
Optimized game servers.
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