Dev Diaries Chapter 6 is Here!
Welcome to Episode 6 of the Life is Feudal: MMO Development Diaries! This time,
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We’re excited to bring you one of the biggest patches yet! Patch 0.26.1.33 is packed with major updates, new content, and a slew of fixes, all aimed at preparing Life is Feudal: MMO for the arrival of the new map, Arden. This patch covers a wide range of game mechanics to ensure a smooth and immersive experience as we transition to this exciting new chapter.
Weapon Crafting Rework: All player-crafted weapons (excluding primitive, ranged, throwable, and those dropped by knools) now come in three versions, each with its own unique recipe. The crafting interface has been updated with a toggle allowing players to select different weapon rarities.
Armor Crafting Rework: Similarly, all armor has three versions, each tied to a unique recipe. The crafting interface now includes a toggle to select armor rarity.
Weapons and armor have received new recipes, introducing normal, sharpened, and perfect tiers for weapons and normal, reinforced, and masterwork for armor. We've added new items required for crafting higher rarity versions, such as:
Small Sharpening Stone
Great Sharpening Stone
Small Essence of Hardness
Large Essence of Hardness
These items are essential for creating high-rarity gear and can only be obtained from Knools.
Our goal with these changes is to encourage players to venture beyond their claims and compete with others for end-game resources needed to craft high-tier equipment.
With newly integrated components reflecting increased item rarity, items crafted according to their tier will feature higher quality caps. We’ve also removed the requirement for toughened and case-hardened materials in weapons and armor, replacing them with iron, steel, and vostaskus for simplified crafting.
For example:
To create a normal version of a weapon with quality up to 60, you need Iron Ingots
To create a sharpened version of a weapon with quality up to 80, you need Steel Ingots and a Small Sharpening Stone
To create a perfect version of a weapon with quality up to 100, you need Vostaskus Ingots and a Great Sharpening Stone
Reduced Resource Requirements for Armors: Resource costs for armors have been reduced by approximately 50% across materials like silk, fiber, flax, and leather (rounded up).
Minor Reductions for Other Armor Types: Resource requirements have been slightly reduced for other armor types to improve accessibility.
Material Simplification: Some regional-based materials have been replaced with more accessible options. For instance, "hank of soft wool" has been replaced with "hank of wool", and "whitewood board" is now any "hardwood board".
Lower Repair Costs Fix: To reduce repair costs, complex materials have been adjusted to simpler equivalents, e.g., 1 ingot in recipes may now translate to 5 bars, reducing the expense of repair.
Removed Extra Ingredients for Armor: Fifth ingredients have been removed from armor crafting recipes, and the material effects have been recalculated to streamline the crafting process.
Quality Adjustments: Items crafted with common materials now cap at a quality of 60. Sharpened and reinforced items will have a quality cap of 80 and require Small Sharpening Stone or Small Essence of Hardness. For quality above 80, crafting will require Great Sharpening Stone or Large Essence of Hardness.
Guild Log: Added a new in-game chat section called "Guild Log." Accessible only to members of the same guild, this chat includes unique notifications and customization options in chat settings. Within the Guild Log, members can view activity updates, such as who has logged in or out, which items were taken from or added to specific storage, and details of who killed or was killed by whom, among other key guild activities. This logging will also assist us in the fight against cheaters (non-guild characters leave logs as well).
In-Game Rules Section: Introduced a new in-game rules section for each game world. Players can access these rules when selecting a world or from a dedicated menu.
Military Outposts Update: Military outposts now have the capacity of a large warehouse (70 000 stones) and allow for the selection of rally points and the number of available slots.
The intention behind these updates is to make Military Outposts as robust as guild monuments. This is designed to eliminate the need for creating fake guilds in the future. In essence, our goal is to discourage guilds from placing their monuments next to MOPs for the purpose of conducting sieges, thereby promoting fair play and more strategic gameplay.
Crossbow Rework: Light Crossbow, Heavy Crossbow, and Arbalest now occupy only one slot (12) and cannot be placed in any other slot. This change addresses an exploit where the Heavy Crossbow would become ready to fire after reloading the Light Crossbow.
Farming System Change: Domestic crops will now only yield their own seeds with 100% chance, without providing wild seeds. Additionally, we increased yield from: domestic flax: flax stem 16->20; wild barley, oat, rye, wheat: straw 6->8; manual max plant fiber gather per action: 15->20.
Soil Weight Reduction: All soil types now weigh half as much as before, making transportation and terraforming easier.
Road Construction Simplification: The slope limit for marble and slate road collapse has been increased to 2 meters for easier road building.
Gate Interaction on Horseback: Players can now open and close gates while mounted using the “Open/Close the Gate” ability for gatehouses with drawbridges.
Localization Fixes: Corrected quest texts and item names across all supported languages.
Mounts Stability Fixes: Resolved issues where horses and carts would disappear when crossing server border. Also fixed an issue where horses would remain on a previous server after crossing.
Guild Territory Expansion: Restricted the ability to expand guild territories using non-military outposts on servers where the guild monument is not present.
Skin Application Fix: Resolved an issue where weapon skins could not be applied in some cases.
Character List Bug: Fixed the issue where the character list could become empty when switching between worlds.
Item Duplication Exploits: Fixed duplication bugs involving trading posts and Instanced Battles (IB).
Travel Idol Cooldown: Addressed an issue where repeated use of the Travel Idol did not properly set the cooldown when teleporting to a guild location. Note that cooldowns only apply when teleporting to a guild; there is no cooldown when moving between different green zones.
Durability Fixes in Arena: Prevented durability loss for items when parrying or blocking with a shield in the arena.
Parry Stun Duration Adjustment: The stun duration for parrying with any weapon has been reduced from 1.5 seconds to 1.2 seconds.
Tool Repair Fix: Players can now properly repair tools using the equipment ability.
Jewelry Repair: Fixed an issue where players could not use the Repair ability on jewelry items when equipped with a Jeweler’s Toolkit.
Guild Status Issue: Resolved a bug where guilds would not retain their ally status correctly. The error will be automatically fixed for new guilds. Existing guilds will need to take specific actions to resolve it: Send an ally request to another guild and wait for the other guild to accept the request.
Jeweler's Tool Kit Fix: Added the Jeweler's Tool Kit back to the crafting recipes where it was missing.
Outpost Notification: Players will now receive a clear message when attempting to reset support points while their outpost is under attack.
Recipes fix: Fixed skill influence recipe for Watchtower, Stone Wall (no merlon), and Stone Wall Corner - less skill influence and more influence of materials.
Building Material Changes: Regional wood is no longer needed for constructing stone fortifications. It has been replaced with standard wood in the recipes.
Armor Recipe Fixes: Fixed an issue where players were unable to craft Regular Chainmail Helm and Light Scale Leggings at quality 100.
Crafting Outfit Adjustment: The footwear slot lock has been disabled when any crafting outfit is equipped on the character.
Poison cannot be applied to Sharpened and Perfect weapons.
Names of enhanced armor and weapon versions may differ from their base items.
We're actively working on fixes for these issues.
Thank you for your patience and continued support! We’ve been work hard on this patch, and we know it took a bit longer than usual. This update actually includes many more changes — just for the new map, Arden, which we’ll be revealing soon! The Arden PTR is now closer than ever, so get ready!
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